The Lego Animation Book:Make Your Own LEGO Movies! David Pagano, David Pickett
Magma Sketchbook Film & Animation:Film & Animation Magma Books, Dejan Savic
SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially.This practical book takes a deep dive into how you can to solve these problems with stability, performance, and creativity in mind.Learn how to make SVG cross-browser compatible, backwards compatible, optimized, and responsivePlan and debug animationMake a complex animation responsive, as many sites are responsiveProfile each animation technique in terms of performance so that you know what you´re getting in to with each library or native technology
Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you´ll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There´s also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sánchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog
With an introduction by John Lasseter-and very little else in the way of words-this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Kimball, Eric Larson, Les Clark, Wolfgang Reitherman, John Sibley, Bill Justice, Clyde Geronimi, Ted Berman, Glen Keane, Andreas Deja, Eric Goldberg, Mark Henn and Tony Bancroft. The artwork-much of which has never before been published-offers the opportunity to marvel at the those magical lines of pencil that brought life to so many unforgettable Disney characters. Animation represents a rare opportunity to enjoy a glimpse into the truly spectacular trove of treasures from the Walt Disney Animation Research Library.
Fluid stimulation is a computer graphic used to develop a realistic animation of liquid and modern games. This book provides visually rich techniques of creating fluid-like animations for a large game and graphic audience. No advance physics and mathematical skills are required. The book covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows, which will be of interest to people who wonder how explosions, liquids and smoke are generated.
Artists have always relied on their sketchbooks. This was true for artists working within a fine art tradition and is just as true today in the age of Macs, digital cameras and computer-generated imagery. This new line of sketchbooks addresses the needs of contemporary practitioners: illustrators, designers, art directors, fashion designers, filmmakers and anyone within the creative industries. Helpful and user-friendly, these sketchbooks tread that fine line between giving users practical tools and information while not interfering with their creative freedom. They are also made entirely out of eco-friendly materials. This Film & Animation sketchbook includes 136 blank pages, storyboard grids and project management tools, plus 16 pages of useful information on shot sizes and aspect ratios, digital video basics, animation, screenplays, planning your shots, sound, lighting and editing.
Silverlight is Microsoft´s breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems. With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users. Fully updated for Silverlight 3 See the power of Silverlight in action Learn the building blocks of animation in Silverlight 2